

Though the buildings and their placement within the world is generic, and highways/overpasses have been removed, the streets and their layout are largely accurate. A game map is included in the box for reference. The game area runs roughly from Beverly Drive to Central Ave (lengthwise), and from Mulholland Drive to National Blvd (vertically). The game takes place within a huge (roughly 10 miles by 6 miles) 3-D rendered area of central Los Angeles. Either way, the player chases his opponent through Los Angeles buying or stealing weapons and equipment while attempting to eliminate his enemy and avoid the police. Gameplay is similar to modern Grand Theft Auto style games the player basically runs around shooting anyone in sight, stealing cars, and breaking into various buildings to steal supplies.įollowing the storyline, you either take on the role of Kyle Reese and protect Sarah Connor from the cyborg sent back in time to kill her, or become the Terminator and eliminate Kyle and Sarah.

All graphics were created on IBMs and Amigas and were very low-res 320x200 with a 4-bit color depth (16 colors). It was created on a variety of 286 and 386 computers. It was developed using Turbo Assembler and Turbo Debugger with all debugging being done remotely. It contains approximately 20000 3D objects. The game was written in 100% assembly and takes up more than 35000 lines. Developed and published by Bethesda Softworks in 1990, it was the first officially licensed game based on the Terminator film series, and probably the first "sandbox style" game ever produced. The Terminator was a DOS computer First-Person-Shooter game based on the first movie. Film ( Script - DVD - OST) - Novel ( Hutson - Frakes) - Game ( DOS - NES - SNES - Genesis - SEGA CD)
